Esports

esports_thumbnails

Type of Resource

Guidance

Publication Date

November 29, 2023

Topic/s

Social Media and Apps / Video and Livestreaming 

Esports (or electronic sports) can be best understood as competitive-level online videogaming. Esports players compete against each other for prizes, money, and prestige.

Any videogame with the potential for competition can become an esport – from sports games (e.g. FIFA) to first-person shooter games (e.g. Call of Duty) to card collecting battle games (e.g. Hearthstone).

Esports can be team-based or solo experiences. They require training, skills, and time. Teams have coaches, sponsorships, and friendly matches for practice (called ‘scrims’) before competitions. The games themselves are designed to be immersive and to encourage players to become the best, with in-game rewards and achievements awarded to higher levels of skill.

Fast Facts about Esports

  • A study by YouPoll (2022) suggests that participating in esports increases the development of teamwork skills, communication skills, problem-solving, and confidence in children and young people which translates to their daily lives.

  • Almost half of parents believe esports should be added to the school curriculum and two-thirds think that esports should be offered as an extra-curricular activity.

  • On average, children between the ages of 11 and 18 play esports for three and a half hours a day, either at home (94%) or at a friend’s house (40%).

Like traditional sports, esports have a spectator element to them in which fans watch tournaments and matches, support particular teams, and admire certain players. Esports tournaments can range from small-scale events aimed at amateur enthusiasts or large-scale events for professional teams sponsored by game publishers.

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