Avakin Life is a virtual 3D gaming world where users can create characters, customise their appearance, and interact with each other at various in-game locations. The game is designed to encourage social interaction. It uses real money, real people, and real places.
Age Requirements
Users must be over the age of 13, but the game has no effective age verification measures. Apple has rated it 12+ and both Google and Amazon encourage parental guidance.
Core Functions
- Users create their own avatar with an entirely customisable appearance. This represents them as they interact within the 3D world of the platform.
- Different venues are available to visit (e.g. shopping mall, theme park, etc.) with each hosting its own public chat.
- Users can ‘whisper’ (chat) to each other privately within the venue via text chat. They can also high five others or flirt by sending kisses.
- In-game items and features can be purchased to use or gift to other users.
Risks
- Users under 13 would see a message saying they were not eligible to play, but they are able to change their age to access the game.
- The platform uses public chat rooms, live events, and one-to-one conversation to facilitate interaction, which lead to inappropriate or suggestive interactions.
- The game was initially designed for users aged 17+ but now allows children aged 13+ to join.
- As real money is used to purchase coins that buy items and features which simulate ‘real life’, dedicated players may find it harder limit or ignore purchases.
Safety Settings
- Users can block other users from interacting with them.
- If someone is behaving inappropriately, they can be reported to the platform by filing a ‘Grief Report’.
Top Tips
- Talk to young people in your care about how to stay safe online and who they would speak to if they felt uncomfortable.
- Remind them that they should never share personal details with others online (e.g. full name, age, date of birth, location, etc.)
- If you feel a young person is spending too much time on a platform, encourage screentime moderation through boundaries at specific times during the day (e.g. family dinner, bedtime, etc.)